Large City: Flieriy̼esíhg Ji̊ Qi̊v

Flieriy̼esíhg Ji̊ Qi̊v

Flieriy̼esíhg Ji̊ Qi̊v
Example Tauran architecture.
StateTetburland
ProvencePesutkrakoda Region
RegionGezett Cetcu Forest
Founded1248
Community LeaderLord Èdshèbëm
Area223 km2 (89 mi2)
Average Yearly Temp26°C (78°F)
Average Elevation7690 m (-17720 ft)
Average Yearly Precipitation176 cm/y (69 in/y)
Population53220
Population Density238 people per km2 (597 people per mi2)
Town AuraNecromancy
Naming
Native nameFlieriy̼esíhg Ji̊ Qi̊v
PronunciationFlieriy̼ /ˈesɪ̞g/
Direct Translation[treason] [discussion]
Translation[Not Yet Translated]

Flieriy̼esíhg Ji̊ Qi̊v (Flieriy̼ /ˈesɪ̞g/ [treason] [discussion]) is a temperate Large City located in the Pesutkrakoda Region of the Tetburland.

The name Flieriy̼esíhg Ji̊ Qi̊v is derived from the Goblin language, as Flieriy̼esíhg Ji̊ Qi̊v was founded by Èdshèbëm, who was culturaly Tauran.

Climate

Flieriy̼esíhg Ji̊ Qi̊v has a yearly average temperature of 26°C (78°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a pleasant 23°C (73°F). Flieriy̼esíhg Ji̊ Qi̊v receives an average of 176 cm/y (69 in/y) of precipitation, most of which comes in the form of rain during the fall. Flieriy̼esíhg Ji̊ Qi̊v covers an area of nearly 223 km2 (89 mi2), and an average elevation of 7690 m (-17720 ft) above sea level.

Overview

Flieriy̼esíhg Ji̊ Qi̊v was founded durring the early 13th century in summer of the year 1248, by Èdshèbëm. The establishment of the new community went well, with no major obsticles durring construction.

Flieriy̼esíhg Ji̊ Qi̊v was built using the conventions of Tauran durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Flieriy̼esíhg Ji̊ Qi̊v is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Flieriy̼esíhg Ji̊ Qi̊v is buildings are arranged arrounded a highly ordered system of restrictive cobblestone streets which form triangular paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city rests behind a thin stone wall. The wall's design was likly directly copied from a castle's parmiter defences. It's simply that the arcatect made Flieriy̼esíhg Ji̊ Qi̊v's wall substancialy thinner than a castle's walls. While the towers and gatehouses are adiquite, the obvious cost savings measure of making the walls drasticaly thinner reduces their ability to resist siege weapons greatly. The city's impressive-looking wall could fail at a critical moment in battle, and would likely not even resist a few bandits with improvised siege equipment. The city's budget oriented have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the city.

Flieriy̼esíhg Ji̊ Qi̊v seems to be abandoned at first. There are people present, working their trades and going about their business like any community, it’s just they are absurdly quiet. Just as you start to think there might be trouble, you see most of them are smiling, quietly exchanging words with a friend, or simply enjoying the day as they work. It reminds you of an evening at home as everyone dined, having run out of things to talk about and embraced the savory meal before them.

Civic Infrastructure

Flieriy̼esíhg Ji̊ Qi̊v possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Flieriy̼esíhg Ji̊ Qi̊v has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Flieriy̼esíhg Ji̊ Qi̊v has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Flieriy̼esíhg Ji̊ Qi̊v. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Flieriy̼esíhg Ji̊ Qi̊v's parks.

Flieriy̼esíhg Ji̊ Qi̊v has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Flieriy̼esíhg Ji̊ Qi̊v.

Flieriy̼esíhg Ji̊ Qi̊v has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Flieriy̼esíhg Ji̊ Qi̊v has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Flieriy̼esíhg Ji̊ Qi̊v has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Flieriy̼esíhg Ji̊ Qi̊v has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Flieriy̼esíhg Ji̊ Qi̊v has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Flieriy̼esíhg Ji̊ Qi̊v has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Flieriy̼esíhg Ji̊ Qi̊v has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Flieriy̼esíhg Ji̊ Qi̊v's public wards, blessings, and other arcane systems.

Flieriy̼esíhg Ji̊ Qi̊v has an Scientific Academy which provides higher education in the natural sciences.

Flieriy̼esíhg Ji̊ Qi̊v possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Flieriy̼esíhg Ji̊ Qi̊v's grid is powered by a god's will and kindness.

Flieriy̼esíhg Ji̊ Qi̊v's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Flieriy̼esíhg Ji̊ Qi̊v has a first rate hospital which caters to anyone in need of long term medical care.

Flieriy̼esíhg Ji̊ Qi̊v has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Flieriy̼esíhg Ji̊ Qi̊v has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Flieriy̼esíhg Ji̊ Qi̊v's natural decorations nor waterways.

Flieriy̼esíhg Ji̊ Qi̊v has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Flieriy̼esíhg Ji̊ Qi̊v has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Flieriy̼esíhg Ji̊ Qi̊v has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Flieriy̼esíhg Ji̊ Qi̊v is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

While Flieriy̼esíhg Ji̊ Qi̊v has a public leader, the real authority is hidden from outsiders. This ruler may draw their authority from rationales unacceptable to outsiders, they may have cowed the public authority into obedience, or they may have a mutually beneficial private arrangement with the official ruler.

Flieriy̼esíhg Ji̊ Qi̊v's town hall was built using a different architectural style from the rest of the town. The style used is characterized by towering round arches, massive stone and brickwork, small windows, thick walls, and a propensity for housing art and sculpture depicting mythological scenes. The building's general shape would be a clever and ascetic combination of geometric shapes, which would be blended together by joining elements. The style's decorative features were largely internal rather than external and incorporated semicircular arches for windows, doors, and arcades; barrel or groin vaults to support the roof of the nave; massive piers and walls, with few windows, to contain the outward thrust of the vaults; side aisles with galleries above them..

Due to the actions of local Kami, summer is long in Flieriy̼esíhg Ji̊ Qi̊v.

The Snake, Viper near Flieriy̼esíhg Ji̊ Qi̊v are known to be almost tame, such that they can be put to domestic use.

Flieriy̼esíhg Ji̊ Qi̊v's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves performance art to channel Mysticism energies of tier 1 via moments of science.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 99
  • Farmers: 156
  • Farm Laborer: 266
  • Hunters: 161
  • Milk Maids: 133
  • Ranchers: 70
  • Ranch Hands: 154
  • Shepherds: 133
    • Farmland: 216073 m2
    • Cattle and Similar Creatures: 13305
    • Poultry: 159660
    • Swine: 10644
    • Sheep: 532
    • Goats: 106
    • Horses, Mounts, and Beasts of Burden: 5322

Craftsmen

  • Arms and Toolmakers: 115
  • Blacksmiths: 115
  • Bookbinders: 66
  • Buckle-makers: 70
  • Cabinetmakers: 123
  • Candlemakers: 166
  • Carpenters: 174
  • Clothmakers: 156
  • Coach and Harness Makers: 56
  • Coopers: 143
  • Copper, Brass, Tin, Zinc, and Lead Workers: 72
  • Copyists: 49
  • Cutlers: 44
  • Fabricworkers: 123
  • Farrier: 367
  • Furriers: 33
  • Glassworkers: 197
  • Gunsmiths: 109
  • Harness-Makers: 50
  • Hatters: 107
  • Hosiery Workers: 38
  • Jewelers: 62
  • Leatherwrights: 126
  • Locksmiths: 56
  • Matchstick makers: 78
  • Musical Instrument Makers: 81
  • Painters, Structures and Fixtures: 70
  • Paper Workers: 77
  • Plasterers: 69
  • Pursemakers: 96
  • Roofers: 54
  • Ropemakers: 52
  • Rugmakers: 50
  • Saddlers: 91
  • Scabbardmakers: 114
  • Scalemakers: 59
  • Scientific, Surgical, and Optical Instrument Makers: 34
  • Sculptors, Structures and Fixtures: 52
  • Shoemakers: 49
  • Soap and Tallow Workers: 174
  • Tailors: 272
  • Tanners: 66
  • Upholsterers: 79
  • Watchmakers: 68
  • Weavers: 177
  • Whitesmiths: 42

Merchants

  • Adventuring Goods Retellers: 36
  • Arcana Sellers: 37
  • Beer-Sellers: 76
  • Booksellers: 80
  • Butchers: 133
  • Chandlers: 133
  • Chicken Butchers: 145
  • Entrepreneurs: 54
  • Fine Clothiers: 129
  • Fishmongers: 152
  • Florists: 32
  • Potion Sellers: 96
  • Resellers: 190
  • Spice Merchants: 73
  • Wine-sellers: 104
  • Wheelwright: 85
  • Woodsellers: 51

Service workers

  • Bakers: 295
  • Barbers: 247
  • Coachmen: 78
  • Cooks: 204
  • Doctors: 112
  • Gamekeepers: 80
  • Grooms: 47
  • Hairdressers: 197
  • Healers: 145
  • Housekeepers: 161
  • Housemaids: 332
  • House Stewards: 156
  • Inns: 51
  • Laundry maids: 104
  • Maidservants: 171
  • Nursery Maids: 90
  • Pastrycooks: 166
  • Restaurateur: 241
  • Tavern Keepers: 221

Specialized Laborer

  • Ashworkers: 75
  • Bleachers: 47
  • Chemical Workers: 30
  • Coal Heavers: 104
  • In-Town Couriers: 129
  • Long Haul Couriers: 129
  • Dockyard Workers: 108
  • Gas Workers: 26
  • Hay Merchants: 42
  • Leech Collectors: 138
  • Millers: 118
  • Miners: 126
  • Oilmen and Polishers: 85
  • Postmen: 115
  • Pure Finder: 69
  • Skinners: 147
  • Sugar Refiners: 30
  • Tosher: 90
  • Warehousemen: 183
  • Watercarriers: 119
  • Watermen, Bargemen, etc.: 147

Skilled Laborers

  • Accountants: 69
  • Alchemist: 81
  • Clerk: 118
  • Dentists: 51
  • Educators: 163
  • Engineers: 73
  • Gardeners: 54
  • Mages: 39
  • Plumbers: 56
  • Pharmacist: 59
  • Professors: 23
  • Scientists: 40
  • Wizards: 23

Civil Servants

  • Adventurers: 51
  • Bankers: 74
  • Civil Clerks: 123
  • Civic Iudex: 57
  • Consultants: 34
  • Exorcist: 113
  • Fixers: 64
  • Kami Clerk: 95
  • Landlords: 95
  • Lawyers: 65
  • Legend Keepers: 91
  • Militia Officers: 354
  • Monks, Monastic: 161
  • Monks, Civic: 183
  • Historian, Oral: 118
  • Historian, Textual: 62
  • Policemen, Sheriffs, etc.: 123
  • Priests: 231
  • Rangers: 77
  • Rat Catchers: 78
  • Scholars: 85
  • Spiritualist: 106
  • Slayers: 30
  • Storytellers: 200
  • Military Officers: 183

Cottage Industries

  • Brewers: 152
  • Comfort Services: 204
  • Enchanters: 60
  • Herbalists: 59
  • Jaminators: 171
  • Needleworkers: 190
  • Potters: 88
  • Preserve Makers: 177
  • Quilters: 74
  • Seamsters: 253
  • Spinners: 156
  • Tinker: 60
  • Weaver: 140

Artists

  • Actors: 56
  • Architects: 20
  • Bards: 90
  • Costumers: 32
  • Dancers: 62
  • Drafters: 34
  • Engravers: 42
  • Fine Furniture Carpenters: 26
  • Glaziers: 56
  • Inlayers: 49
  • Musicians: 140
  • Painters, Art: 28
  • Playwrights: 54
  • Sculptors, Art: 47
  • Wood Carvers: 197
  • Writers: 166

Produce Industries

  • Butter Churners: 190
  • Canners: 147
  • Cheesmakers: 212
  • Ice Merchants: 23
  • Millers: 106
  • Picklers: 88
  • Smokers: 66
  • Stockmakers: 59
  • Tobacconists: 84
  • Tallowmakers: 123

20038 of Flieriy̼esíhg Ji̊ Qi̊v's population work within a Foundational Occupation.

31054 of Flieriy̼esíhg Ji̊ Qi̊v's population do not work in a formal occupation, but do contribute to the local economy. 2128 (4%) are noncontributers.

Points of Interest

Flieriy̼esíhg Ji̊ Qi̊v is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.

POI

History

History